If you are a person with a hobby of discovering and discovering new things, this is a fun game to satisfy your passion. Please put an end to all the dangerous plots of the evil dark forces and come up with solutions to solve the problems between the characters.
Coming to this game, you will be allowed to participate in exchanges and battles with your friends to learn more combat experience. You can challenge and play together in the most fun way. Join them and develop the best gameplay while defeating and destroying all the dangerous opponents in each story. Each game mode will give you the most entertaining moments; enjoy each relaxing moment meaningfully.
The King Of Fighters 97 Game
The King of Fighters '97 (ザキングオブファイターズ '97ナインティセブン) is the fourth game in The King of Fighters series. It's also the final chapter of the story arc known as the "Orochi Saga".
This game has the introduction of two special modes: Advance Mode with a stock-based power meter along with running and rolling (based on KOF '96) and Extra Mode with the classic charge-based meter in tandem with sidestepping and quick-step-dashing (based on KOF '94 & '95).
This game was released on Arcade, Neo Geo, PlayStation, Sega Saturn and Neo Geo CD. This game was also released on iOS and Android in November 14, 2013. Fans were asked to vote for their favorite characters to add into the series through three game magazines: Famitsu, Gamest and Neo Geo Freak. The three winners form the '97 Special Team. The magazines also created their own special edit teams to include in the game.
A new version, called Global Match, was released for PlayStation Network (PS4/Vita) and for PC (Steam) in April 3, 2018. On May 10, 2018, the game received rollback netcode and Chinese UI Localization, developed by Code Mystics, which aimed to improve online matches. The same process occurred with Garou: Mark of the Wolves, The King of Fighters 2002 Unlimited Match, The King of Fighters '98 Ultimate Match, The Last Blade 2 and Samurai Shodown V Special (only on PS4).
With the decision to hold the tournament, fighters began to gather at various venues for the preliminary matches and approached the tournament with various motives, some came to test their abilities while others entered for wealth and fame.Word of the tournament came through all forms of the media, and fans from far and wide gathered to witness the white-hot preliminary battles. Concomitant to the preliminary matches, came the construction of various KOF stadiums throughout the world. Naturally the anticipation for the KOF '97 tournament exceeded historical precedent and it soon became obvious to everyone that the current tournament, as with the previous one, would reach a remarkable climax.
In order to decide who would become the members of the '97 Special Team, three polls were conducted by the video game journals Weekly Famitsu, Gamest and Neo Geo Freak, in which readers voted who was the character they wanted to see in the team. The Neo Geo Freak's winner was Billy Kane and Famitsu's winner was Ryuji Yamazaki. Blue Mary was first in the Gamest poll, barely beating Duck King from the Fatal Fury series who was second in the poll via a few mere votes. Additionally, the three journals created a team, which players can view an image of them after beating the game in the Japanese version. The special team created by the Neo Geo Freak's staff was a team of fire wielders: Billy, Kyo Kusanagi, and Mai Shiranui. The Gamest's team created was composed of Terry Bogard, Blue Mary and Joe Higashi, while Famitsu created a team composed of Chang Koehan, Choi Bounge and Ryuji Yamazaki. Although Blue Mary already had two designs in the Fatal Fury series at this point (her original Fatal Fury 3 design and her Real Bout Special design), her designer wanted to use her Fatal Fury 3 design as he liked it more. In order to have all of the eight servants from Orochi confirmed by this game, Yamazaki was chosen to be the new member as the staff noted him to be a good villain and liked that he was similar to a snake (as the ancient Orochi was a giant snake). In order to adapt him to KOF, the game planner had to provide new moves to Yamazaki. The new moves were initially noted to be failures, but designers later thought of them as successful.
In The King of Fighters '96, several moves from Kyo were changed in order to adapt him to the new game system. However, the original moveset was still popular between gamers and as such, an alternative version from Kyo was added to KOF '97. The introduction of this version was noted to be "a hit" with gamers. The staff kept adding new alternative versions of other characters to the sequels. This later led to the creation of the Kyo clones (Kyo-1 and Kyo-2) from The King of Fighters '99.
This mode employs aggressive tactics and the gameplay from The King of Fighters '96. Can be used the new rolling sidesteps to quickly rout the enemy and build up your POW Gauge using your special moves. As the fighter performs special moves and takes damage, the POW Gauge builds up, depending on the special moves used. Using multi-hit attacks increases the gauge faster. Once the gauge is filled up, one power stock is stored, indicated by a green flashing orb. A player can store up to 3 stocks at a time. The player can then use Desperation Moves at the cost of one stock.
This mode employs defensive tactics and the gameplay from The King of Fighters '94 to '95. Can be used the classic dodge move to evade enemy attacks and Power Charge to build up your POW Gauge. As the fighter takes damage and blocks attacks, the POW Gauge builds up, depending on the intensity of the hit. Being struck by multi-hit attacks increases the gauge faster. However, you can manually store power with the Power Charger move, but leaves you very vulnerable. Once the gauge is filled up, it flashes MAXIMUM and your fighter's offensive power increases for a short while. During this maxed-out state, you can also perform your character's unique Desperation Move for devastating damage.
It's a great way to turn the tides of battle! Certain situations during the fight may even allow you to perform Super Desperation Moves just by having a full POW Gauge. In addition, the POW Gauge drains much faster when it is filled up to the max by blocking attacks or taking damage. Using the Power Charger to store power grants you more time in Max Mode before it completely empties. When Extra Mode users lose team members, the new Advantage System awards the player by decreasing the length of the gauge to fill it up faster. The 1st member has the gauge at 100%, the 2nd has a 75% length, while the last member can charge up to Max Level fastest at 50%.
In Japan, Game Machine listed The King of Fighters '97 on their September 1, 1997 issue as being the second most-successful arcade game of the month. According to Famitsu, the AES version sold over 19,900 copies in its first week on the market.
The King of Fighters '97[a] (KOF '97) is a fighting game produced by SNK for the Neo Geo arcade and home console in 1997. It is the fourth game in The King of Fighters series. It was ported to the Neo-Geo CD, as well as the PlayStation and the Sega Saturn in Japan only. An updated version titled Global Match featuring online multiplayer was released in 2018 for the PlayStation 4, PlayStation Vita and Steam.
Advanced mode is based on the previous game in the series, KOF '96, but features a revamped Power Gauge.[1] Instead of charging the Power Gauge, the Power Gauge is now filled whenever the player strikes the opponent or by performing Special Moves. The player can stock up to three Power Gauges. The player can use one stock of the Power Gauge to perform a Super Special Move or enter a "MAX" mode, in which the player's defensive and offensive strength are increased. Performing a Super Special Move while in MAX mode will make the player perform a more powerful Super Special Move.[2]
Extra mode is based on the first two games in the series, KOF '94 and KOF '95. Like in those games, the player fills the Power Gauge by charging it or defending against the opponent's attacks. After the gauge is filled, the player enters MAX mode and like in Advanced, their character's offense and defense will increase. The player can only perform Super Special Moves in MAX mode or when the life gauge is near empty and flashing red. When the player performs a Super move in MAX mode while the life gauge is flashing red, then the Super move will be even more powerful. The Emergency Roll maneuver from KOF '96 used in Advanced mode is replaced by the side-step from KOF '94 and KOF '95.
Despite the events at the end of the previous game, the KOF tournament was a huge commercial success and sparked a worldwide fighting craze. Within a few months of the tournament ending, various large corporations had held smaller KOF tournament qualifiers and constructed special KOF stadiums around the world, building the excitement up for the next tournament. News of the tournament spread through every form of media and fans and new fighters from across the globe come to watch the preliminary matches.
All of the characters from the previous game return, with the exception of the Boss Team (which was disbanded after its first appearance), Kasumi Todoh (who went off to search for her father), and Mature and Vice (who were killed by Iori Yagami after he was possessed by the Riot of Blood at the conclusion of the previous game).
Chizuru Kagura, the sub-boss in the previous game, takes Kasumi's place in the Women Fighters Team, while Geese Howard's underling Billy Kane, who previously participated in The King of Fighters '95 tournament, returns to join forces with female agent Blue Mary and wanted felon Ryuji Yamazaki (both from Fatal Fury 3: Road to the Final Victory) to form the unlikely "'97 Special Team". Iori returns as a Team Edit character along with Shingo Yabuki, a high school student who patterns his fighting style after his idol and reluctant mentor Kyo Kusanagi. An alternative version of Kyo with his pre-KOF '96 moveset also appears as a hidden character. 2ff7e9595c
Comments